// TOWN DIALOGUE SCRIPT
//    Town 6: Small Cave

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

//Roxy
begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "It's the same old SOS...";
	text1 = "Roxy is busy tearing the place apart, looking for anything that might be useful. She smiles briefly as you approach, and then goes back to her search.";
	action = SET_SDF 6 3 1;
	
begintalknode 2;
	state = 1;
	nextstate = -1;
	question = "Are you sure you should be making such a mess?";
	text1 = "Roxy shrugs, before continuing her search. _You said yourself that Tovas had left. There's not much chance of him returning soon either, so I may as well be as messy as I need to be._";
	text2 = "_It's not as if he's got to live here, is it?_";
	
begintalknode 3;
	state = 1;
	nextstate = -1;
	question = "Can you tell us more about yourself?";
	text1 = "Roxy doesn't even stop rooting about to answer this time. _I'm a friend of Mayor Stone, and I'm here to find Laurina. That's all you need to know._";
	
begintalknode 4;
	state = 1;
	nextstate = -1;
	question = "Find anything?";
	text1 = "Roxy sighs. _No, not a thing. She stops, and looks around. _You'd better go talk to Mayor Stone. You said that Tovas had found out about the monster whilst at home, right?_ You nod.";
	text2 = "_Right. Well, Stone should be able to get you into Tovas's house. Go back there, and ask him about it. I'm going to stay here and have a good look about. Maybe I'll see you later._";
	text3 = "She resumes her search.";
	code = toggle_quest(4,1);
	set_flag(6,4,1);
	break;